SCPF Special-Containment-Procedures-Foundation Wiki
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The Foundation has multiple Divisions and Departments within it. And they all have their own duty within the Foundation

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Security Department: As their name says. Their duty is to keep the Foundation, and its' personnel secure. Their job is to protect the sites from attacks of those who see us as enemies. And bring the Foundation personnel to Nuclear Shelters when Breaches and/or the warhead is going to explode.

Uniform: Security members wear red shirts like those guys who die all the time on Star Trek.

Gear: For weapons, they have an FN2000 and a Glock17. They also have a Radio to speak with SD and MTF members. And hold their level Clearance card and an SD Armory card

First Task: The first duty of an SD member, is to die to show the reader how dangerous the SCP is, no matter what, this is the first thing they must do

Secondary Task: If a breach would happen, and the Non-Combat personnel is safe, they might help the MTF units if they need it. This is rare, but when it happens, most SD personnel know what to do. But mostly they just die.

Speach: They don't often say anything other than "blarg I ded x.x"

Behavior: When on duty the Security department must show perfect behavior, be mature, and do not be childish for even the slightest. When off-duty it does not really matter, as long as you do not insult, or act too badly.

[Authored to enter] Security may be anywhere, as long their level Clearance allows them to, although, they may not enter SCP Containment rooms without a reason.

[Prohibited from entering] Security is not allowed to enter Sectors that they do not have the Level Clearance for, sometimes even if a test is going to happen in that Sector. When outside you must stay near to gate A unless given permission from a higher rank.

[Emergency Procedures]

Breach: If a breach would happen, they would bring the Personnel to the Breach shelter, then they would enter themselves, and close the breach doors. Until the MTF units contained the SCP.

Raid: When a raid would happen, the Security Department bring the non-combat personnel to a safe area, and then join the MTF in protecting the Site, when the Site would be clear they move forward to Gate-A and keep the rest of the raiders out.

Protocol UD (Unauthorized Detonation): This is rare to happen, but if it does, their duty is to bring the Personnel to the nuclear shelter. When this is done, they will enter as well, and close the Blast doors.

More info about the SD/Security Department

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Scientifical Department: These are the men & women who test the SCPs, who often judge what Class they should be, see what certain SCPs do.

Uniform: Most of the time have a white coat, with their regular clothing below it, but it is most of the time seen as a gray shirt, pants, and black shoes. And their ID at their chest.

Gear: They hold their Level Clearance card always with them, and a clipboard nearby, for when they do some experiments on SCPs. They also have a Radio to talk with others in the Scientific Department

Task: Their only real task is to learn more about the SCPs, no matter what it takes, even if it costs the lives of certain people, such as the Class-D.

Speach: The Scientifical department has almost full rights to speak. But they must keep shut about certain SCPs with certain Personnel, such as, "They are not allowed to speak about SCPs at all, around Level-0 Personnel"

Behavior: Every single member must act mature, and not act like a fool, as this is very risky and dangerous when testing SCPs.

[Authored to enter] Scientists are allowed to enter almost anywhere, as long their level card allows them to enter. But we also make exceptions for certain SCPs.

[Prohibited from entering] They are not allowed to enter Sectors/SCPs they have no clearance level for. Also, certain SCPs that are too dangerous to be tested on are spots they may not enter.

[Emergency Procedures]

Breach: When an SCP breaches, the Scientist must move to the nearest Breach shelter, often Security members found them by then, and will escort them to the nearest breach shelter. When they entered, they will wait until the SCP is contained.

Raid: When the Site is being raided, they will move to the safest spot of the facility. (Most of the time, the breach shelter) And they will stay there, until the raiders are gone, and/or terminated by the Combat-Personnel.

Protocol UD (Unauthorized Detonation): This is rare to happen, but if it does. They will be escorted to the nearest breach shelter, and they will stay there. Until they are told otherwise.

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Medical Department: The Medical Department makes sure wounded Class-D, and other Personnel gets patched up, they even have permission to use certain SCPs to help the job, such as the Safe Class SCP-500.

Uniform: They have a Cherokee workwear with a Doctors Coat, and some colored Cloth around their right arm to show their Medical Department rank.

Gear: They hold their Level Clearance Card with them, a Clipboard, a Defibrillator, and a Medical Bag.

Task: Their Task & Duty is the same as any other Doctor, the only difference is, here the most wounds are because of the SCPs.

Speach: The Medical Department has almost full rights to speak. But they must keep shut about certain SCPs with certain Personnel.

Behavior: The Doctors and nurses must act mature, and not act childish, such as not healing the wounded when they need their wounds to be fixed.

[Authored to enter] Doctors are allowed to enter almost anywhere, as long their level card allows them to enter. But most of the time they rather stay at the medical bay

[Prohibited from entering] They are not allowed to enter Sectors/ they have no clearance level for. They are also not allowed to enter any of the SCP containment rooms, or it is for a certain reason.

[Emergency Procedures]

Breach: When an SCP breaches, the Scientist must move to the nearest Breach shelter, often Security members found them by then, and will escort them to the nearest breach shelter. When they entered, they will wait until the SCP is contained.

Raid: When the Site is being raided, they will move to the safest spot of the facility. (Most of the time, the breach shelter) And they will stay there, until the raiders are gone, and/or terminated by the Combat-Personnel.

Protocol UD (Unauthorized Detonation): This is rare to happen, but if it does. They will be escorted to the nearest breach shelter, and they will stay there. Until they are told otherwise.

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MTF / Mobile Task Force: Mobile Task Forces (MTFs) are elite units comprised of personnel drawn from across the Foundation and are mobilized to deal with specific threats or situations that sometimes exceed the operational capacity or expertise of regular field personnel and — as their name suggests — may be relocated between facilities or locations as they are needed. Mobile Task Force personnel represent the "best of the best" of the Foundation.

Uniform: The Uniform of each Task Force is different, but they all have a bulletproof vest, some Task Forces hold a mask/helmet, others show their bare face.

Gear: For weapons, they have a P90, a DesertEagle, an M4A1, and a KrissVector. They also hold an MTF Access Card, a Radio to talk with other combat units, such as the Security Department, and other MTF Units. And they also hold their Level Clearance Card.

First Task: Their duty to keep the SCPs in, and the enemies out. This as well, is chosen about what Task Force they are.

Secondary Task: They also hold a duty to protect the Personnel when possible, and, when the Security department needs help with that, the MTF will also protect the non-combat-Personnel.

Speach: The MTF is (most of the time) not allowed to speak with non-combat-personnel. Or they ask the MTF Unit something, or if the MTF Unit has a question/has to say something. Although, this rule does not apply when reporting to a Superior Non-Combat-Unit, such as the O5, or the Administrator.

Behavior: MTF Units must have perfect behavior, as childish actions can not be accepted, neither will going against your Task Force Superiors, or the MTF Overseer & Director.

[Authored to enter] MTF units are allowed to enter almost anywhere if they are needed there, if not, they may only enter if their Level Clearance allows them to enter. They may also randomly enter certain SCP containment rooms if this SCP must be watched over time.

[Prohibited from entering] MTF are not allowed to enter Sectors when they are not needed there, and not hold the Level Clearance, they are also not allowed to just go into a random SCP containment room without reason.

[Emergency Procedures]

Breach: When an SCP breaches, their job is to sound the alarm if that has not happened yet, then enter, and lockdown the Sector, until they contained, or if commanded by an O5+ Terminated the SCP, then they will open the Sector Lockdown breach doors, and set the alarm off, and report to the Breach Shelter that the SCP has been contained/Terminated.

Raid: When a Raid happens, MTF members should move towards Gate-A, and other ways to enter the facility. When the raid is over, they will report to the Non-Combat-Personnel that the Raiders left/are terminated.

Protocol UD (Unauthorized Detonation): This is rare to happen, but if it does, their duty is to bring the Personnel to the nuclear shelter. When this is done, they will enter as well, and close the Blast doors.

More info about the MTF/Mobile Task Force

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Ethics Committee: Not much is known about them, as they are a Classified Department. But there have been stories, telling that they might be SCPs. But if this is true, that is [REDACTED]

Uniform: They have a Dark brown suit, with a bit lighter brown pants. Black shoes, a tie, and a brown coat.

Gear: Their Level Clearance Card, Cuffs, and further gear is Unknown/Classified.

Task: Classified. Some believe they are somewhere in politics

Speach: They have the right to speak to most/all the personnel. And do not have to be silent for anyone but the O5 and/or the Administrator.

Behavior: Like anyone else, they must behave, and act maturely. And not mess around when at the Site.

[Authored to enter] [REDACTED]

[Prohibited from entering] [REDACTED]

[Emergency Procedures]

Breach: Unknown/Classified

Raid: Unknown/Classified

Protocol UD (Unauthorized Detonation) : Unknown/Classified

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Intelligence Agency: The Intelligence Agency are, [REDACTED]

Uniform: The members of the Agency hold a black Combat uniform, with a bulletproof vest, white M-Frame Glasses, a black hat, and some green arm patches, for protection, or showing certain ranks. But there is also one that has black M-Frame Glasses, a bandana over his mouth (for ID reasons), and holds a small backpack.

Gear: The Agents have their Level Clearance Card always with them, they also hold an Armory card, a pair of cuffs, a Baton, and an MP5A3. Further gear is unknown.

Task: The Intelligence Agency's "task" is to protect the foundation by all means, but not like in the way Security, or MTF do it. They deal with inner, and outside threats. Their job is to gather intelligence on hostile GOI's (Group's of interest) while, keeping all of this secretive from foundation personnel.

Speach: Intelligence Agency, are not allowed to talk under any circumstances. The only, reason they will talk to the foundation, is to report a breach.

Behavior: Maturity is greatly needed in this Department, failure to do so might result in a demotion from this Department

[Authored to enter] Level 5 key, authored to enter any area if officer or above, [REDACTED]

[Prohibited from entering] [REDACTED]

[Emergency Procedures]

Breach: During a breach, they're required, to check cameras in the control room and tell MTF, where the breached SCP is.

Raid: During a raid, they will head to the control room, and look for hostile GOI's around the facility.

Protocol UD (Unauthorized Detonation): During Protocol UD, they have to be escorted onto a helicopter, immediately. Along with other foundation personnel.

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Internal Security Department: Are to Protect from Inside threats and spys.

Uniform: The Tier 1 uniform is a lot like the IA uniform, except the glasses are bluer like, and the patch is brown | The Tier two uniform is a black combat suit, with a bulletproof vest, brown patches on the arm, and has a helmet with a Gas mask.

Gear: They hold their level Clearance card with them, further gear is classified.

Task: Their task, is to make sure corruption does not go in place, they're job is also, to punish rulebreakers or hostile GOI agents. They report to the Internal Tribunal Department.

Speach: They are allowed to speak to combat units within the foundation. Further information is unknown/classified.

Behavior: Maturity is greatly needed in this Department, failure to do so might result in a demotion from this Department

[Authored to enter] [REDACTED]

[Prohibited from entering] [REDACTED]

[Emergency Procedures]

Breach: During a breach, they will usually be the first, one to report it. They can either, report to a breach shelter, or help contain the SCP.

Raid: During a raid, they will head to the breach shelter or any other safe area.

Protocol UD (Unauthorized Detonation): They will wait outside for helicopters to get into the area, before getting onto the helicopters.

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Rapid Response Team:  is a Specialized MTF team with an unknown task

Uniform: Wears A Black With Red Lines Armor Uniform

Gear: Their card, M4A1, and Nightvision

Task : [REDACTED]

Everything Known About Them Is Classified Only To [REDACTED]

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Engineering and Technical Service: E&TS is responsible for technical maintenance and everyday services of all facilities and equipment in active Foundation use. This department is responsible for the design and construction of new facilities and routes of communication as well as repair and maintenance. E&TS department is divided into several sub-departments based on clearance levels and appropriations; employees with higher clearance levels design and build Keter-class containment chambers and work with strategically important facilities.

Uniform: They hold a black uniform, with a helmet, for their own safety, and jackets so they are easily seen in the darker areas of the Sites. But the jackets also judge ranks, as each rank has their own Color. Such as, "Electrical Engineer has an Orange Jacket, but a Chief Engineer has a Red one.

Gear: They have their Level Clearance card near them, also a clipboard, to make reports of certain things, and an ET Card. What will help them move around places they must be.

First Task: Their duty is to make sure the generators keep working, because when they do not work, certain SCPs may escape.

Secondary task: Sometimes they are pulled from their first task, to do their secondary task, and that is creating SCP Cells. Where certain SCPs can be held. Such as 017, his room was made by them. But mostly higher levels within this department would do that.

Speach: This Department is allowed to freely speak. As long as they do not talk about certain SCPs with too low-Level clearance Personnel.

Behavior: They must show maturity, and just do their job when things break down, if not, this can be a real pain within the Site.

[Authored to enter] They may enter anywhere, as long their Level Clearance allows them to. excluding the SCP chambers.

[Prohibited from entering] They may not enter any of the SCP Chambers without reason, and a combat unit, escorting them, they may also not enter Sectors they do not have the Level Clearance for.

[Emergency Procedures]

Breach: When a breach happens, they will move to the closest Breach shelter, and wait until the MTF units recontained the SCP.

Raid: When an enemy of the foundation raids/attacks the site, they will go to the safest spot(Most of the time the breach shelter) until the Security Department, or Mobile Task Force Units say it is safe.

Protocol UD (Unauthorized Detonation): When this happens, you will move to the nearest nuclear shelter, or follow the SD that escorts you to it, be fast, but stay calm. And leave until said otherwise.

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Foundation Personnel: This is no Division or department, but it is still a common rank within the sites. These are the most common members of the Foundation. They(most of the time) do not know what an SCP is, and just see the Foundation as a normal job.

Uniform: This could be anything, they most of the time have their own uniform, but, some, such as Janitors, hold regular Janitor clothing, and clean up Sector-B1 and Sector-A1.

Gear: This can be random, sometimes some hold a Level-1 Clearance Card. But Janitors have their mop, and pretty much that.

Task: This is at every site different, as every site acts as a different place/job. But Janitors just have cleaning up the mess of others.

Speach: The regular personnel are allowed to speak about anything, as they are unknown of the SCPs, and so do not risk to spread the word about SCPs.

Behavior: They are to act mature, or they can be fired from their "job" When they are at lunch, or any other kind of way to be seen as off-duty it is fine that they act childish, everyone has those moments, but when you work, you work.

[Authored to enter] They are allowed to be at any Sector, that has no SCPs (excluded SCP-500 in Sector-B1)

[Prohibited from entering] They may not enter any Sector with SCPs (excluded SCP-500 in Sector-B1) They may also not just walk into an office of a working Foundation member, as this might disturb the Personnel, and if he/she is working on something about SCPs this can be big trouble.

[Emergency Procedures]

Breach: When a Breach happens, they are to be brought by Security to the nearest Breach Shelter. Security is not allowed to answer questions, such as "What is going on / What is happening / Why am I in here?" Or at least, not the honest answer.

Raid: When it is being raided, it is pretty much the same as what will happen at a breach.

Protocol UD (Unauthorized Detonation): When this happens, the personnel are to be escorted to the nearest nuclear shelter/ helicopter. Once again, Security may not answer certain questions related to what is going on.

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CD/Class-D: Even though they are not an official division, just like the Foundation personnel, they are still a big part of the Foundation, and should be put in here. Class-D are known as prisoners, death row, and you should not feel bad for them, or what will happen to them. They deserved it.

Uniform: Class-D hold an orange Jump Suit, that keeps them warm and comfy for the time they are CD.

Gear: The only actual thing Class-D have is a CD Card, which gives them full access to the CD Sector.

Task: Their only task is to follow the rules, and listen to certain personnel.

Speach: They are allowed to speak freely, as long they will not speak against the personnel.

Behavior: It does not matter how they act when in the Class-D sector, but when they are going to help in a test, they must act with maturity and behave, or else they risk being terminated.

[Authored to enter] They are allowed to enter any part of the CD Sector, or certain personnel tell them to not enter a certain part of the sector, or tell them to stay in their cells.

[Prohibited from entering] Class-D personnel are not allowed to step over the red line at the testing room in the Class-D sector, or they are to help recontain an SCP where Class-D are used for bait, or when an SCP is going to be tested.

[Emergency Procedures]

Breach: When a Breach happens, Class-D are to move to the breach shelter in the Class-D Sector, and wait for the arrival of a Security unit.

Raid: When it is being raided, Class-D are to move to the breach shelter, or return, and stay in their cells.

Protocol UD (Unauthorized Detonation): When this happens, the Class-D personnel are to wait in the testing room for a Security/MTF unit to arrive, and escort them to the Nuclear shelter.

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